New York, USA
Over the past fifteen years, research in theoretical computer science (TCS), artificial intelligence (AI), and microeconomics has joined forces to tackle problems involving incentives and computation. This research field, commonly named Algorithmic Game Theory (AGT), is becoming increasingly more relevant due to the prominence of the Internet as the computing platform. The Internet pairs the concepts of market and computation, thus paving the way to cross fertilization. AI, in particular, plays a double role in this new connected world. On one hand, we have intelligent algorithms working on our behalf, buying and selling physical and virtual goods at tantalizing speed, sharing sensitive and/or private user information, and in general trying to react rationally to complex incentives. On the other hand, algorithms form the infrastructure of the net, mediating the interaction of both humans and machines, and operating as mechanisms that impose incentives. Due to the invasive presence of incentives and the importance of rationality in decision making, the research in AGT is rooted in and has applications for a number of different academic disciplines. This is witnessed by the ever growing list of contributions published in classical TCS/AI venues as well as the creation of dedicated academic conferences and journals. With this workshop, we intend to bring together the rich variety of scientists that IJCAI attracts in order to have a multidisciplinary forum within which discuss and analyze current and novel challenges that the research in AGT faces. The workshop fits particularly well with the recent IJCAI Computer and Thought Awards; indeed, in the last 20 years, 6 out of the 12 winners had worked on topics in the intersection of AI and economics/AGT: specifically, Sarit Kraus (1995), Nicholas Jennings (1999), Tuomas Sandholm (2003), Peter Stone (2007), Carlos Guestrin (2009) and Vincent Conitzer (2011).
Thessaloniki, Greece
The transition to a new generation of electricity networks, the so-called Smart Grid, that will be able to make efficient use of renewable energy sources, support real time and efficient demand response, as well as the large scale deployment of electric vehicles (EVs) are vital should the climate change is to be controlled. However, in order for such a transition to be successful, a number of problems must be solved. Artificial intelligence (AI) and multi-agent systems (MAS) techniques and methodologies can be instrumental in addressing sustainability problems and questions, for example to increase the efficiency and effectiveness of the way we manage and allocate our natural and societal resources. This will also enrich and transform AI, by providing new challenges. Moreover, the IEEE Intelligent System Applications subcommittee has recently recognized the usefulness of Artificial Intelligence (AI) approaches in solving key power system challenges. As such, an increasing number of publications in leading AI and MAS conferences and journals address Smart Grid-related problems, and a number of relevant workshops have already appeared in leading AI and MAS conferences (e.g. the AAAI-15 Workshop on Computational Sustainability, the AAAI-16 Workshop on AI for Smart Grids and Smart Buildings, and others).
Against this background, the aim of this workshop is to bring together researchers from the AI, power systems and transportation communities, and function as a place for recent advancements in this field to be presented and discussed. This workshop will be dedicated to papers concerned with innovative notions, models, algorithms, techniques, methodologies, and systems, in order to address problems in the field of AI and the Smart Grids.
AI4SG will be held in conjunction with the 9th Hellenic Conference on Artificial Intelligence (SETN-16).
Buenos Aires, Argentina
Over the past fifteen years, research in theoretical computer science (TCS), artificial intelligence (AI), and microeconomics has joined forces to tackle problems involving incentives and computation. This research field, commonly named Algorithmic Game Theory (AGT), is becoming increasingly more relevant due to the prominence of the Internet as the computing platform. The Internet pairs the concepts of market and computation, thus paving the way to cross fertilization. AI, in particular, plays a double role in this new connected world. On one hand, we have intelligent algorithms working on our behalf, buying and selling physical and virtual goods at tantalizing speed, sharing sensitive and/or private user information, and in general trying to react rationally to complex incentives. On the other hand, algorithms form the infrastructure of the net, mediating the interaction of both humans and machines, and operating as mechanisms that impose incentives.
Due to the invasive presence of incentives and the importance of rationality in decision making, the research in AGT is rooted in and has applications for a number of different academic disciplines. This is witnessed by the ever growing list of contributions published in classical TCS/AI venues as well as the creation of dedicated academic
conferences and journals. With this workshop, we intend to bring together the rich variety of scientists that IJCAI attracts in order to have a multidisciplinary forum within which discuss and analyze current and novel challenges that the research in AGT faces. The workshop fits particularly well with the recent IJCAI Computer and Thought Awards; indeed, in the last 20 years, 6 out of the 12 winners had worked on topics in the intersection of AI and economics/AGT: specifically, Sarit Kraus (1995), Nicholas Jennings (1999), Tuomas Sandholm (2003), Peter Stone (2007), Carlos Guestrin (2009) and Vincent Conitzer (2011).
Istanbul, Turkey
This is the sixth instantiation of this international workshop on cooperative games and multiagent systems, traditionally held as part of the AAMAS conference. The workshop is intended to focus on topics in cooperation in multiagent systems, cooperative game theory, cooperative solution concepts, coalition formation, and applications.
The use of cooperative game theory to study how agents should cooperate and collaborate, along with the related topic of coalition formation, has received growing attention from the multiagent systems, game theory, and electronic commerce communities. The focus of much of the current work in this area has been on exploring methods by which agents can form coalitions so as to solve problems of joint interest, make group decisions, and distribute gains arising from such cooperation.
The domain of cooperative game theory is characterized by several unique features. First, the problem of finding good ways for agents to collaborate may require solving complex combinatorial problems, and is by itself an important research area. Second, in practice, collaborating agents are typically required to make collective decisions, coordinate and come up with joint plans. This requires designing appropriate methods for such interaction. Furthermore, in many such domains, agents are self-interested, i.e. each agent may have its own agenda or goal. Achieving stable and lasting collaboration in such environments requires careful planning. For example, gains from collaboration must be divided amongst the agents in certain ways, or the coalition would break apart. Finally, in certain such settings, agents must deal with human participants, who must be modelled properly in order to achieve good outcomes. As a consequence of the above features, solving problems in this domain requires designing sophisticated algorithms and mechanisms, bringing together state of the art methods from several fields. In many cases, to solve such problems one needs to take into account both computational and game-theoretic considerations, and occasionally also apply a heuristic approach.
Cooperation is, and always has been, at the very core of multiagent systems research. Papers on cooperative games have been present in past AAMAS conferences (in sessions such as Game Theory, Coordination and Cooperation, Coalitions). One goal of the workshop is to gather together the researchers from the community to discuss current work in progress. The CoopMAS-2015 workshop will be an ideal environment to allow open discussion and facilitate interdisciplinary collaboration. We believe such an exchange of ideas between researchers from various fields, such as game theory, artificial intelligence, combinatorial optimization and knowledge representation will make it possible to advance the state of the art in this field from both theoretical and practical perspective. We hope that the workshop’s informal atmosphere will encourage the participants to offer a wide range of methods to address problems of collaboration between agents, an will allow achieving significant progress in this area.
Las Palmas de Gran Canaria, Spain (October 13-17, 2014)
he research project "Interact" will participate in the first phase of the FI-WARE Excellence Challenge to be held 13 to 17 October 2014 at Startup Weekend FI-WARE Canarias edition in the University of Las Palmas de Gran Canaria, Spain. "Interact", already ranks among the first 38 of the 700 projects participated and funded by FI-WARE Challenge 2014 competition in Sao Paolo, Brazil and utilizes the services of cloud computing for recognition of movements using modern motion sensors. The project is part of the research activities of Intelligent Systems Laboratory, School of Electronics and Computer Engineering, Technical University of Crete.
Chania, Greece (July 14-18, 2014)
The 16th European Agent Systems Summer School (EASSS 2014) will be held at at the Technical University of Crete, Chania, Greece , from the 14th July to the 18th July 2014!!!!
Paris, France (May 5-6, 2014)
Assistant Professor Georgios Chalkiadakis is a co-organizer of the 5th Workshop on Cooperative Games in Multiagent Systems (@AAMAS conference, Paris, France, May 2014).
Athens, Greece (March 18-20, 2014)
Members of the Intelligence Systems Lab are participating in the Future Internet Assembly (FIA) 2014 event in Athens in order to demonstrate work on the FI-STAR project. FIA Athens 2014 Brings Together Key European Internet Stakeholders this March in Athens to Reshape the Future Internet Infrastructure for Innovation. In FIA Athens, the team features an exhibition of the innovative Interact project and it will demonstrate to other participants by giving a hands-on experience on the latest prototype. More information could be found on the FIA (https://www.fi-athens.eu) site.
Sao Paulo, Brazil (January 27-31, 2014)
Participation of the Intelligent Systems Laboratory with Interact (Cloud Motion Sensor Services). Interact is one of the 40 out of nearly 700 submissions from all over the globe that will compete in the finals at Campus Party Brazil 2014 as stated from FI-WARE! Interact is a Future Internet (FI) project that associates person’s surrounding motion sensor input devices that manifest a moving lucidness environment for gesture recognition. The project is currently integrated in the
intellicloud infrastructure of the Intelligence Systems Laboratory, Technical University of Crete. People could use their hands to express themselves, and live their lives in Smart Cities thus could use next generation motion sensors as part of their everyday activities to interact with FI applications.
Interact project highlights new business openings for SMEs that develop motion sensor applications. The project utilizes motion devices in order to offer a cloud-based service and a motion sensor API for transforming specific hand language and gestures into text and voice.
ECE Department, Kounoupidiana Campus, Technical University of Crete
The first ever IFAAMAS-sponsored Multiagent Systems Summer School in Greece, CretaMASSS-2013, will be held at the Department of Electronic and Computer Engineering of the Technical University of Crete, at Chania, Crete, Greece, from the 22nd to the 26th of July 2013. We are pleased to announce that CretaMASSS-2013 is endorsed and co-organized by the Computational Social Choice ICT COST Action IC1205. The event is also endorsed by EURAMAS and ACM-SIGART. Moreover, we are pleased to announce that the event has also been endorsed by the Hellenic AI Society (EETN- Ελληνική Εταιρεία Τεχνητής Νοημοσύνης); after this endorsement, the official title of the School is “CretaMASSS-2013/HAISS’13-Agents”, since it also incarnates the 3rd, Agents-themed version of the bi-annual Hellenic Artificial Intelligence Summer School (HAISS’13-Agents). CretaMASSS-2013/HAISS’13-Agents offers a well-balanced tutorial curriculum, covering topics such as Teamwork, Information Sharing in Large MAS, Game Theory, Economies and Markets, the Smart Grid, Robotics, and Agent-Based Software Development. The event will have the form of half-day tutorials (TU), 3-4 hours long each, along with at least one panel discussion session, and along with specific short (30 mins or 1 hour long) research talks (RT).
Center for Mediterranean Architecture (The Grand Arsenal) Chania - old harbor (June 14, 2013).
Organized by the european project Leonardo da Vinci, Transfer of Innovation, e-TRAWELSPA: e-TRAINING FOR WELLNESS IN SPA SERVICES, Project No LLP-LdV-ToI-2011-RO-022, http://etrawelspa.upit.ro)
Magdeburg, Germany
Our RoboCup team will participate in the Standard Platform League of RoboCup German Open 2012.
Istanbul, Turkey
Our joint RoboCup team "Noxious-Kouretes" will compete in the Standard Platform League (SPL) at RoboCup 2011 in Constantinople.
Athens, Greece (October 7-10, 2010)
Kouretes will be demonstrating RoboCup SPL games with the Nao humanoid robots.
Athens, Greece (September 23-26, 2010)
A wonder city for kids with the participation of Kouretes, our RoboCup team.
SETN-2010, Athens, Greece (May 5, 2010)
The 6th Hellenic Conference on Artificial Intelligence (SETN) will host a small RoboCup SPL tournament featuring our team Kouretes, Team SPQR (Italy), and Nao Team-Humboldt (Germany). Michail G. Lagoudakis will also deliver an invited talk on the Challenges of the RoboCup Competition.
Athens Digital Week, Athens, Greece (October 14-18, 2009)
Kouretes will be playing demonstration RoboCup SPL games against the Turkish team Cerberus.
Festival della Creativita, Firenze, Italy (October 23-26)
Kouretes will be playing demonstration RoboCup games against the Italian team SPQR.
Athens Digital Week, Athens, Greece (October 16-19)
Kouretes will be playing demonstration RoboCup games against the Italian team SPQR.
Boston, Massachusetts, U.S.A.
Chania - Greece
Robot Programming - Creating Intelligent Machines
Chania - Crete, Greece
The 3rd MULTIMINE seminar on Multimedia Data Mining was completed successfully.
Heraklion - Crete, Greece
Humboldt University, Berlin, Germany